April 30, 2012

Two new features

Hi,

I finally finished the implementations of two features: slideable objects and switches (only from ON to OFF direction). I made a short video which show these two features.


I'm still experiencing YouTube video uploading features, this time I learnt putting annotations on video :)

April 27, 2012

Another video of gameplay

Hi,

I made another video from a different world. Let's go medieval! :) The gameplay currently lacks enemies, swithes + doors, spikes can't hurt you and so on.

This time I tried to improve the video quality.


April 21, 2012

Early gameplay video

Hi,

In last months I worked on AIT2 on and off. I made a short video of current state. You can watch it here:

I made this level for testing purposes (but its graphics will be used in final version, or else it'd be a waste).
A short feature list you can see in the clip:
- A butterfly for eyecandy (tests sprite-sprite collision, sprite-gamearea collision)
- Two tile types which slide you left/right - like when you stand on a conveyor belt. You can see it on very first room.
- Rotating coins as collectible items - it disappears from game world, won't reappear again when you enter the same room again.
- Hidden passages.
- Jumper platforms which make you jump higher.