Showing posts with label tiles. Show all posts
Showing posts with label tiles. Show all posts

February 23, 2013

Minor milestones

Hi,

Finally I made some minor milestones in AIT2 development :)
- Spektro designed the very first level of AIT2. Thanks for it!
- Some minor tileset changes, dropped a few ideas and replaced to new ones which fit better in graphics style.
- The first enemies appeared! Still no collision test.
- Picking up coins now earn score.
- The water/lava/spikes finally kills the player.
- Checkpoint system. Instead of the method of original AIT where you respawn in last safe room/location before you died, now you respawn at last checkpoint Perhaps some rooms earlier. This method will irritate some people I know but it gives another strategic factor into level design.
- The negotiation with the music composer is in progress :)

A coin protected by snail

A bird flies over some new graphic elements

January 07, 2012

Overhauling the Cloud theme

Hi again,

I found some talent somewhere again and I used that to overhaul the cloud theme because I weren't satisfied with the old one.

I tried to play with color scheme as well and made 3 variants of the same scene.
The night in the clouds

It snows!

A terrible weather
The snow and rain will be animated (well, at least, that's the plan).

December 27, 2011

New mockup about space theme

Hi there,

I just drawn a nice mockup about space level of AIT2. There are some guns (+ fire bullet), gravity lift, minor background elements.
Space level


In the festive time I thought about the title screen and I got these ideas so far:
- A nice big bitmap logo on top of screen
- Various textual contents will replace eachother: credits, toplist, etc.
- A "press fire to start" text.
As you see, there will be nothing fancy. Gray background, some texts and a nice logo. That's all.
- I don't upload title screen mockups yet, the logo is still missing...

December 11, 2011

The Time scrambing machine

After several weeks/months I finally back. I had to find motivation, a family loss happened, lots of work, etcetcetc...

I pixeled a nice time scrambling machine, dropped into a scene, put some sprites (from Adventures in Time) into the mockup and here's the result:
The time scrambling machine in action!

This new graphics eats lots of characters from the maximum 256 chars so perhaps I'll need to implement some kind of "banking", and replace some non-used graphics with the machine's tiles on the selected screen.

September 01, 2011

A small animation

I made a small animation for the spikes in the second map of previous post. It is a very basic animation.
There are two version of spike. The left one is in the shadow and the right one is without any shadows.

These are the animation frames.
The animation in large..
...and in small size.

Maps

Finally I got some free time and achieved to complete a pair of maps. They represents different worlds and they are positioned in the easier part of the whole game.

This very easy level comes from the cloud world:

This one (sky city?) is also very easy but I placed some nasty spikes where you can fall (and die, muhahahah) if careless. I'll put some nice animated propellers around the city which keeps the city in the sky.