July 08, 2013

AIT2 preview available

Hi Guys,

Last weekend a preview version of AIT2 were released on Arok 15 party. You can find it here:

Adventures In Time 2 Preview on Plus4World

The preview contains one map specially designed for the preview. You won't find it in final product. The preview does not show all the features it could, I spared them for later time :)

Have fun playing it!

Bye,
KiCHY

April 10, 2013

Armadas of Bad Guys

Hi Followers,

In last weeks I made refinements on level1, implemented more types of bad guys so from now they can spread over the whole level 1 map :) They also hurt you if they touch you. On the other side you have 4 hitpoints before you lose a spare life! Naturally, you can refill your HP with potions you find on your way.
Csabo composes the music. We have plans of a never seen (heard) music player feature on the Plus/4 Scene :)
This means a releasing of the preview version soon with an unseen map designed for the preview. I have to implement some missing pieces of software until the preview:
  • Animate the water
  • Code the pickup event of potions (maximize HP)
  • A proper "player dies" animation instead of simply jumping back to last checkpoint.
  • Insert the music
  • Anything I forgot now...
The snail, the bird and the potion

We are Batmen!

February 23, 2013

Minor milestones

Hi,

Finally I made some minor milestones in AIT2 development :)
- Spektro designed the very first level of AIT2. Thanks for it!
- Some minor tileset changes, dropped a few ideas and replaced to new ones which fit better in graphics style.
- The first enemies appeared! Still no collision test.
- Picking up coins now earn score.
- The water/lava/spikes finally kills the player.
- Checkpoint system. Instead of the method of original AIT where you respawn in last safe room/location before you died, now you respawn at last checkpoint Perhaps some rooms earlier. This method will irritate some people I know but it gives another strategic factor into level design.
- The negotiation with the music composer is in progress :)

A coin protected by snail

A bird flies over some new graphic elements

January 24, 2013

Map designers wanted

Hi my dears,

Made some progress in the last weeks:
- some new sprites,
- new minor background elements,
- asked some background animations from Chronos (Wake up, N... err Chronos!) (Remember, that guy who helps in graphics)

The most important thing in this blog entry is that I'm after some talented people who could support me with some maps for levels... (even on scanned hand drawn paper if you wish).

Respond here with your comment or at Plus/4 World Forum. I'll give you more details about requirements, specifications, etc. later.

A caped ghost
Unnamed robot
Bird
See ya next time!